By Mark R. Wilkins
Attempting to research Maya programming from the documentation may be daunting even if you're a programmer. the 1st variation of MEL Scripting for Maya Animators earned the acceptance because the top introductory publication on MEL, Maya's scripting language. Now totally revised and up-to-date, the second one version additionally contains new positive aspects, corresponding to a dialogue of worldwide approaches, new chapters on solving programming bottlenecks, complicated consumer interface suggestions, and optimizing personality rigs. New chapters on software nodes and Maya's net Panel characteristic offer new rules on tips to use MEL in purposes. This re-creation has saved the preferred form of the 1st version that provided very transparent factors of programming options to these with out programming adventure. A beneficiant number of code examples and Maya scene records is incorporated at the better half website. this can be a ebook for animators, artists, video game builders, visible results builders, and technical administrators who are looking to examine the basics of Maya, find out how to automate projects, customize person interfaces, construct customized instruments, and resolve issues of MEL. * totally up-to-date with numerous new chapters. * Profusely illustrated and encompasses a better half website with various code examples and scene documents. * The authors carry their wide event in specialist construction studios to supply professional information.
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Extra info for MEL Scripting for Maya Animators, Second Edition
If a command you’ve run from the Script Editor strikes you as useful, you can select it and then drag it to a shelf, where it will remain as a button that you can click to run the same command again. There are also disadvantages to running commands from the Script Editor: ■ As pointed out above, because the Script Editor treats the Enter key on the main keyboard differently from the Enter key on the numeric keypad, it can be easy to erase some of your work by mistake. ■ If you’re editing a complex script in the Script Editor, it can be easier to run one or two commands in the command shell rather than typing those commands into the Script Editor somewhere among your script’s code, running them, and then deleting them again.
Even though everything in the status message area is valid MEL code intended to show you what Maya is doing behind the scenes, it is not guaranteed to have the same result as what you did in the interface. In particular, when you enabled Show All Commands, Maya sometimes prints multiple commands in the Status Message Area that do the same thing. These repeated or extraneous steps are usually related to Maya’s user interface updating to reflect what you have done. For example, creating an object usually requires Maya to update the Edit menu to reflect what you may undo, and Maya puts the MEL to perform this update in the status message area.
3. Click in the command input area with the white background at the bottom. If you’ve been working through the previous examples, you should be able to see some of your earlier commands represented in the gray status message area above. 4. Type sphere, and press Enter on the numeric keypad. Maya now creates a sphere in your scene. Your command, along with its result, appears in the status message area, as follows: sphere; // Result: nurbsSphere1 makeNurbSphere1 // Note that your command is now deleted from the command input area.
MEL Scripting for Maya Animators, Second Edition by Mark R. Wilkins