George Maestri's Maya at a Glance PDF

By George Maestri

ISBN-10: 0782144047

ISBN-13: 9780782144048

ISBN-10: 1417582952

ISBN-13: 9781417582952

One glance and you may see this Maya e-book isn't the same as all of the others. It offers center Maya positive aspects visually, utilizing pages which are filled with attractive portraits and loaded with precise reasons on each an important function of Maya's interface. enticing step by step tutorials offer hands-on reinforcement for what you have learned.Maya at a look is the proper advent and connection with the Academy Award(r) profitable Maya 3D animation and results software program.

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Extra resources for Maya at a Glance

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32 2 . NURBS Modeling Building a NURBS Car To start building the body, create a sphere with 8 spans and 8 sections. 1 Rotate the sphere 90° so that the poles are pointing toward the front and the back. Go to the side viewport and start shaping the body into a torpedo by scaling and moving groups of CVs. 2 The final result should be a torpedo shape with a slightly flattened bottom. 3 Next, cut the opening for the seat: Create a cylinder and reshape it so that the front part is a little flatter than the rear.

Curves are primarily used to create surfaces in Maya, but they also have other applications, such as animation paths, surface deformations, and control of Inverse Kinematics (IK) chains. A curve in Maya is built on a number of components. CVs are the fundamental building blocks of the curve and are used to define its shape. Other components such as hulls and edit points can also be used to refine the shape. Control Vertices (CVs) Points that define the shape of the curve. In a NURBS curve, the CVs never touch the curve itself.

Each user on the system gets a Maya folder in their home folder. This allows each user to maintain their own preferences, such as custom layouts, as well as have a place for their own projects. Animation clips used in the Trax nonlinear animation editor. Maya stores rendered images here. Files related to the creation of particle systems. Temporary rendered images for the IPR renderer, depth maps, and shaders are stored here. Each version of Maya maintains its own folder for installing custom preferences and scripts.

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Maya at a Glance by George Maestri


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