By George Maestri
One glance and you can see that this Maya e-book isn't like all of the others. It provides the center Maya good points visually, utilizing pages filled with awesome portraits and loaded with concise motives of the Maya interface. This elevated version contains extra tutorials; up-to-date fabric on modeling, animation, rendering and dynamics; and new insurance of Toon Shaders, in addition to different interesting Maya instruments. attractive step by step classes supply hands-on reinforcement as you research. begin your adventures in Maya with this full-colour, visible guide-the excellent creation to Maya eight. * Use Paint results to create pictures from scratch or upload painterly traits to current photos. * learn the way Maya's MEL scripts will help with projects, equivalent to connecting a curve's CVs to joints to pre-visualize a skeleton. * The enclosed CD comprises the Maya own studying variation and the entire records you must entire the tutorials.
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Additional resources for Maya 8 at a Glance +CD
You can think of these as individual patches that can be copied to duplicate parts of a larger patch. Isoparms Cross-sections of the NURBS surface itself. Clicking and dragging on the surface of the patch displays a yellow line that can be used much like a curve point to add detail to or subtract detail from the patch. Spans The distance between fixed isoparms. Spans determine how many CVs a surface has, as well as its density. Patches are always four-sided surfaces, which means they can have a two-dimensional coordinate system applied.
It lets you view the nodes that comprise objects and visualize how those nodes are connected. The Dependency Graph displays the connections for selected objects only. Connections are created automatically as the scene is constructed. You can also make and break the connections manually to create all sorts of relationships between objects. The motion of an object along one axis can be used to drive the scale of another object, for example. To delete a connection, click the line representing the connection and press Del.
Click the first common vertex, and continue clicking to add more detail; press Enter/Return to conclude. Keeping Polygons Planar In geometry, three points You can change any polygon determine a plane. Work- with more than three vertices to a nonplanar polygon ing with polygons that simply by moving one vertex off the plane defined by have more than three three vertices. In this case, vertices can easily create the flat plane looks like two triangles hinged together. polygons that have one vertex that is nonplanar.
Maya 8 at a Glance +CD by George Maestri