By Peter Ratner
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Additional resources for Mastering 3D Animation
If you find any of these, polygons first. Bevel the merged polygon toward delete them. the front of the shoe. Steps 104–108. Make the shoe opening for the Steps 109–114. Add details such as shoelaces or, foot by smooth shifting the polygons down a few as in the example (Step 109), an elastic band. To times in that area. qxp 5/6/2004 8:37 PM Page 49 B a s i c 3 D M o d e l i n g and 111), select the points around the shoe open- more circular shape in subdivision mode (Step ing and make a polygon out of them.
You can also smooth shift to make each divi- of you that are splitting, merging, and beveling sion, but this will most likely take longer than polygons should work in low-polygon mode. After slicing across the torso. After dividing the torso, completing each set of lines, turn on subdivision turn on subdivision mode again. mode. Pull points in and out until you see some Steps 6–10. This operation shows how to make folds develop. Viewing the shirt with smooth a shirt collar. If this is too complicated or you are shade on will help you determine the right amount modeling a collarless shirt, skip to the next step.
Shift them. Steps 132 and 133. Smooth shift and move the four polygons at the end of the arms into the sleeve. Finishing the Cartoon Figure (Figure 1-6) A few more steps will complete the hand and the cartoon character. You may decide to add other Steps 134, 135, 136, and 137. Smooth shift the details such as buttocks, nails, a shirt collar, pock- hand several times and move the polygons out- ets, belt loops, and so on. You can do all of this ward. Sculpt the hand without the fingers. with the smooth shift method.
Mastering 3D Animation by Peter Ratner