By Jonny Gorden
Personality layout, modeling, and texturing are the elemental development blocks of personality animation. LightWave 3D  caricature personality construction quantity 1: Modeling & Texturing comprises either normal conception and accomplished tutorials for each point of modeling and texturing 3D characters. find out how, why, and whilst to exploit the most productive ideas so that you could have enjoyable growing your personal wonderful 3D characters. how you can configure LightWave 3D for personality construction, and study the required steps of the nature idea, layout, and making plans phases. become aware of a number of equipment for modeling characters and garments utilizing subdivision patches. comprehend the concepts for growing complicated UV mapping. find out about floor attributes and surfacing characters. increase the looks of your characters by utilizing gradients and procedural textures. discover various strategies for growing picture maps and employing them in your characters.
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Additional info for Lightwave 3D 8 Cartoon Character Creation, Volume 1: Modeling & texturing
Select the front view from the center line to just outside the leftmost feature. Make a note of the pixel dimension of the selected area. 3-6. Selecting left side. 8. Start from the same place as the previous step and select to the right, adding to the existing selection and making sure the selected pixel dimensions are the same as the previous step. By doing this you ensure that the center of the character conforms to the center of your workspace in Modeler. 3-7. Adding right side to the selection.
11. Repeat steps 7 to 10 for the side view. 3-8. Front and side views ready for saving. 30 Part II Morfi In the next two chapters we jump straight into creating a character. If you’re like me, you want to get into the practical, creative work as quickly as possible, leaving the more complex techniques and explanations until later. Chapters 4 and 5 are like a quick-start guide to character creation, guiding you through creating a very simple character in a short amount of time. You are introduced to a few techniques and concepts that are expanded upon both in later chapters and in Volume 2: Rigging & Animation with more complex characters.
Double-click on the new group and type in the same name as the tab we created in Modeler — Plugs. 10. Expand Main MenuØUtilitiesØPlugins and drag Additional down to Plugs. If you select Plugs now, you can see the Additional pull-down on the interface. Feel free to organize the plug-ins in the PlugsØAdditional tab into different groups. 4-9. Changing the Layout menu. 14 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Getting Started One last thing to do is to make sure that Auto Key, at the bottom of the Layout interface, is turned on.
Lightwave 3D 8 Cartoon Character Creation, Volume 1: Modeling & texturing by Jonny Gorden