New PDF release: LightWave 3D 8 Lighting (Wordware Game and Graphics Library)

By Nicolas Boughen

ISBN-10: 1556220944

ISBN-13: 9781556220944

A e-book of lighting fixtures revelations. achieve an entire figuring out of sunshine and color.
Not only for Lightwave. i bought this booklet over three yrs in the past and nonetheless consult with it.

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Additional info for LightWave 3D 8 Lighting (Wordware Game and Graphics Library)

Example text

Midday might require a bright, hard-shadowed light source at a high angle to represent direct sunlight, while sunset might also require a hard-shadowed light source, but with less intensity, more color saturation, and a much more obtuse angle or direction. Early morning could mean the sun has not yet risen, so all the light in the scene is indirect, diffused, and colored according to atmospheric conditions. Midnight, on the other hand, might be lit by the moon, which acts as a direct lighting source although it is in fact a diffuse, reflected source, and displays the properties of both.

This took me about five minutes to set up. If you wanted to do a really beautiful, elaborate setup, it would probably only take a couple of hours. 13: You can see in the Scene Editor how the keyframes are irregularly spaced to create unique behaviors for each point light. Each point light is behaving as a spark or a lick of flame. You can also repeat the motion of each light to “regenerate” them if you have a long scene, but if you do this, vary the length of each light’s motion path so that the repeats don’t happen together.

16: An area light has been used in all three images to demonstrate the varying size of a light source. The rendered images below them show the corresponding result of each size difference. Nothing is changed except the size of the area light. A very small area light acts as though it were a point source. This image uses a grid size of 1 meter. On the other hand, a very small light source is more likely to result in areas of highlight on specular surfaces, while very large lights are more diffused and are therefore less likely to result in bright specular highlights.

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LightWave 3D 8 Lighting (Wordware Game and Graphics Library) by Nicolas Boughen

by John

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