Aaron Reed's Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox PDF

By Aaron Reed

ISBN-10: 0596521952

ISBN-13: 9780596521950

Do you've gotten what it takes to develop into a video game developer? With this hands-on booklet, you will research speedy and simply tips to enhance computing device video games with Microsoft's Xna 3.0 framework-not only for your computing device, yet for Xbox 360 and the Microsoft Zune to boot. Written by means of an skilled university-level video game improvement teacher, studying Xna 3.0 walks you thru the framework in a transparent and comprehensible step by step structure. each one bankruptcy bargains a self-contained lesson with plenty of illustrations and annotated examples that can assist you grasp key options. when you end the booklet, you are going to understand how to improve refined video games from begin to end. research online game improvement strategies from second animation to 3D cameras and results Delve into high-level shader language (Hlsl) and introductory man made intelligence techniques increase 3 whole and intriguing video games utilizing 2D,3D and multiplayer ideas advance and installation video games to the Xbox 360 and the Microsoft Zune whereas instructing Xna to starting online game builders, writer Aaron Reed spotted that a number of key strategies have been tricky for college students to know. studying Xna 3.0 was once written particularly to handle these concerns. With this booklet, you could try out your knowing and perform new abilities as you elect detailed ''Test Your Knowledge'' routines and overview questions in every one bankruptcy. Why wait? Amaze your loved ones and associates by means of development your individual video games for the computer, Xbox 360, and Zune-with studying Xna 3.0. ''An remarkable publication! Teaches you Xna improvement in a wise means, ranging from 2nd fundamentals and going into 3D and shader improvement. What i love is the 'peeling the onion' technique the writer takes, which builds up wisdom from earlier chapters''. -David ''LetsKillDave'' Weller, Ceo, Cogito Ergonomics, Llc, and previous Xna application supervisor

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Extra info for Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune

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Png) 32 | Chapter 2: Fun with Sprites Load the image into a Texture2D object the same way you’ve done previously with other images. Load(@"images\threerings"); Now that you have the image loaded into a Texture2D object, you can begin to figure out how you are going to rotate through the images on the sheet. There are a few things that you’ll need to know in order to create an algorithm that will cycle through each image: • The height and width of each individual image (or frame) in the sprite sheet • The total number of rows and columns in the sprite sheet • An index indicating the current row and column of the image in the sprite sheet that should be drawn next For this particular image, the size of each individual frame is 75 pixels in width × 75 pixels in height.

That may not seem like a lot, but XNA is really cruising—and the best part about it is that the game is all set up and ready for you to customize. So, if the game loop is running at 60 times per second and calling both Update and Draw, why do you want to clear the screen every single time? While it may sound inefficient to clear the screen and redraw the entire scene and all objects for each new frame, it is far more efficient to do that than the alternative, which would be to try to keep track of everything that moves in a scene from one frame to the next, draw the moved items in their new locations, and draw whatever was behind the object previously in the location from which the object has moved.

This method is used to unload any content loaded in the LoadContent method that requires special unload handling. NET) will handle all your garbage collection for you, but if you’ve modified memory in some object that requires special handling, the UnloadContent method will allow you to take care of that here. Game Development Versus Polling | 13 Modifying Your Game All right, enough talk. You’re itching to get into game development and ready to put something cool into your game. Let’s make it happen.

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Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune by Aaron Reed

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