Download PDF by Aaron Reed: Learning XNA 3.0

By Aaron Reed

ISBN-10: 0596521952

ISBN-13: 9780596521950

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Extra resources for Learning XNA 3.0

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While the animated object looked nice, it didn’t do anything, and you had no control over its movement. What fun is a game where there’s no interaction on the part of the player? In this chapter, we’ll explore user input and collision detection as ways to make your game actually do something besides look nice and pretty.

This may sound like a bad idea that will only complicate things, but it’s actually pretty common and very helpful. For example, you may have a font, an effect file, and an image that are all used for an explosion, and it would actually makes things less complicated if you could name them all “Explosion” while keeping them in separate directories dedicated to resources of their respective types. You may also have noted in Figure 2-3 two properties below Asset Name: Content Importer and Content Processor.

Table 2-3. Begin overload Parameter type Description SpriteBlendMode Determines how sprite colors are blended with background colors. There are three options: • None: no blending of colors occurs. • AlphaBlend: alpha values are blended. This is the default, and it enables transparency, as discussed earlier. If you have images with transparent backgrounds, you should use AlphaBlend. • Additive: sprite colors are added (blended in) to background colors. 26 | Chapter 2: Fun with Sprites Table 2-3.

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Learning XNA 3.0 by Aaron Reed

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