Read e-book online Essential LightWave v9: The Fastest and Easiest Way to PDF

By Steve Warner

ISBN-10: 1435611527

ISBN-13: 9781435611528

ISBN-10: 1598220241

ISBN-13: 9781598220247

Comprises significant other DVD with trial models of LightWave v9.2! crucial LightWave v9 bargains an extraordinary advisor to LightWave 3D. Written to assist clients fast take regulate of the software program, this booklet is stuffed with easy-to-understand reasons, time-saving information and methods, and certain tutorials on approximately each element of the software program, together with the hot positive aspects in LightWave v9.2! Key positive aspects: discover ways to version, mild, floor animate, and render in the first seven chapters! grasp the LightWave v9 Node Editor for complex surfacing, texturing, and deformations. learn how to version with polygons, Catmull-Clark/Subpatch SubDs, and splines. discover the secrets and techniques of distortion-free UV mapping and top of the range texturing. discover ways to seamlessly composite 3D gadgets with real-world pictures. Create professional-quality personality animation utilizing FK, IK, and IK Booster. increase your animations with expressions, particle results, and dynamics. manage a render farm to tear via advanced rendering projects.

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Additional info for Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D

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The one change to the viewport controls is the addition of the little symbol on the left that looks like a gun sight or crosshair. That symbol toggles on and off Center Current Item mode. When active, LightWave will center that viewport in all three dimensions around your current item’s pivot point. T h e L i g h t Wa v e S u i t e ), then click and drag with your left mouse button. To move an object up or down (this is the Y plane), simply click and drag with your right mouse button. The same concept applies to panning a viewport.

Figure 2-43: The Map menu tab. It’s a pretty simple way to think about it, but you create objects with the tools under the Create tab and you modify them with the tools under the Modify tab. With these tools, you can move, rotate, drag, bend, twist, size, and stretch your objects. The Multiply tab contains the tools that take existing geometry and make more of it (for example, extruding, cloning, or slicing it in half). The Construct tab is home to the tools that affect the construction (makeup) of your geometry (such as Booleans and point/polygon reduction).

Animation is the process of imbuing lifelike qualities to various components in your 3D world. Whether it’s twinkling stars or stampeding dinosaurs, any property that changes over time is technically considered animation. The simplest animation consists of just two frames and the change of a single parameter such as position, rotation, or size. But upon this simple base rests the foundation of all animation. Rendering The last stage of the pipeline deals with preparing the computer to generate your 3D images.

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Essential LightWave v9: The Fastest and Easiest Way to Master LightWave 3D by Steve Warner


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