By Rick Parent, David S. Ebert, David Gould, Markus Gross, Chris Kazmier, Charles John Lumsden, Richard Keiser, Alberto Menache, Matthias Müller, F. Kenton Musgrave, Mark V. Pauly, Darwyn Peachey, Ken Perlin, Hanspeter Pfister, Jason Sharpe, Mark R. Wilkins,
As a 3D Animator and teacher, i used to be tremendous disillusioned with this booklet. many of the info reads like a handout from a technical demo that they use at SIGGRAGH. The movement catch part can be a historical past lesson of the improvement of the apparatus. most of the Maya animation classes are taken from different books which are now four to six years old-fashioned. don't waste your cash deciding to buy this e-book.
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Additional resources for Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
Slow in and slow out and arcs are concerned with how things move through space. Objects slow in and slow out of poses. When speaking of the actions involved, objects are said to ease in and ease out. Such speed variations model inertia, friction, and viscosity. Objects, because of the physical laws of nature such as gravity, usually move not in straight lines but rather in arcs. 2 Designing Aesthetically Pleasing Actions Exaggeration, appeal, solid drawing, and follow through/overlapping action are principles that address the aesthetic design of an action or action sequence.
This focuses the observer’s attention on what’s important. The rim light is positioned behind the central ﬁgure and serves to highlight the rim thus outlining the ﬁgure which makes the ﬁgure stand out from the background. 5 Three-point lighting example. (a) Key light: a single spot light is placed at 45° from the top-right of the frame. This light has the highest intensity in the set up and is responsible for the cast shadows of the objects. (b) Fill light: a blue ﬁll light from the front and right of the object is used to illuminate the dark areas created by the key light.
They were among the ﬁrst fully computer-generated three-dimensional animations to be taken seriously as animations, irrespective of the technique involved. Another early piece of three-dimensional animation, which integrated computer graphics with conventional animation, was Technological Threat (1988). This was one of three ﬁlms nominated for an Academy Award as an animated short in 1989; Tin Toy came out the victor. One of the early uses of computer graphics in ﬁlm was to model and animate spacecraft.
Computer Animation Complete: All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques by Rick Parent, David S. Ebert, David Gould, Markus Gross, Chris Kazmier, Charles John Lumsden, Richard Keiser, Alberto Menache, Matthias Müller, F. Kenton Musgrave, Mark V. Pauly, Darwyn Peachey, Ken Perlin, Hanspeter Pfister, Jason Sharpe, Mark R. Wilkins,