By George Maestri
One glance and you may see that this 3ds Max booklet isn't like all of the others. It offers the center 3ds Max good points in pages choked with awesome photos that completely illustrate the suggestions. every one web page is loaded with designated motives on an important elements, reminiscent of the 3ds Max interface, modeling and animation instruments, rendering settings, and extra. attractive step by step classes and initiatives supply hands-on reinforcement as you study. Create textures, research rigging, carry biped characters to life—even create hair with this gorgeous, full-color consultant.
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Editable meshes require little memory and are a natural method of modeling with polygonal objects. Editable poly is a type of deformable object. An editable poly is a polygonal mesh; that is, unlike an editable mesh, it can use more than three-sided polygons. Editable polys are useful in that they avoid invisible edges and have a more-robust set of editing tools. You can convert NURBS surfaces, editable meshes, splines, primitives, and patch surfaces to editable polys. Editable patch objects are useful for creating smooth surfaces, and provide very detailed controls for manipulating complex geometry.
Source object Distribution object When using Scatter, the source object is scattered on the distribution object. Scatter can control the number of objects, as well as their size and distribution. qxd 42 10/27/07 6:27 PM Page 42 2 . Modeling Polygonal Modeling an Alien Character 4 1 Select these edges to start creating the mouth. Start with a box and set the level of divisions at 8 × 7 × 5. 8 Select the polys inside the eye sockets and delete them. 9 Using the same technique as for the mouth, reshape the eyes.
Qxd 10/27/07 7:02 PM Page 47 3 Creating Textures T extures bring a model and a scene to life. Without texture, 3D models would appear rather dull and plastic. Textures add color, reflections, transparency, and roughness to a surface. In 3ds Max, you can create textures from bitmap files containing photographs, drawings, or paintings and also create textures by using tools to automatically generate textures. 3ds Max uses the Material Editor to create materials, which define the character of the surface.
3ds Max at a Glance (At a Glance) by George Maestri