By Ahmet Kondoz, Tasos Dagiuklas
Хорошая и свежая книга о 3D-интернет Contents 1 creation 2 3D Media illustration and Coding three Merging the genuine and the artificial in Augmented 3D Worlds: a quick Survey of functions and demanding situations four Multi-view Acquisition and complex intensity Map Processing concepts five Object-Based Spatial Audio: idea, benefits, and demanding situations 6 delivery Protocols for 3D Video 7 Media-Aware Networks in destiny net Media eight P2P Video Streaming applied sciences nine IP-Based Mobility Scheme helping 3D Video Streaming prone 10 Dynamic QoS aid for P2P Communications eleven Assessing the standard of expertise of 3DTV and past: Tackling the Multidimensional Sensation 12 blunders Concealment thoughts in Multi-view Video functions thirteen 3D robot surgical procedure and coaching at a Distance 14 way forward for 3DTV Broadcasting: The MUSCADE viewpoint
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3 Coding Regions with Different Perceptual Relevance A finer approach to achieve spatial asymmetric coding is based on identification and encoding different regions of the stereo images according to their perceptual relevance. Relevant regions might be identified through a combined approach of depth variation thresholds and specific texture detection in order to differentiate the background and foreground of a 3D scene. Bit rate savings of 28 % can be achieved by using a method where the scene background is given less relevance .
1–4, Chicago, May 2009 9. ITU Video Coding Experts Group (VCEG) and ISO/IEC Moving Picture Experts Group (MPEG) ISO/IEC JTC1/SC29/WG11 (2013) High efficiency video coding. 265 and ISO/IEC 23008–2 (HEVC) 2 3D Media Representation and Coding 37 10. Stelmach L, Tam WJ, Meegan D, Vincent A (2000) Stereo image quality: effects of mixed spatio-temporal resolution. IEEE Trans Circ Sys Video Technol 10(2):188–193 11. Tam WJ, Stelmach LB, Speranza F, Renaud R (2002) Cross-switching in asymmetrical coding for stereoscopic video.
This type of SNR asymmetric coding is one of the most suitable to be used in current standard MVC encoders because it does not require coping with different resolutions and downsampling/upsampling operations. Those views not used as reference for others can be encoded with higher QP or allocated a lower bit rate than other views. This results in asymmetric quality among primary (reference) and secondary (non-reference) views. , odd frames in one view and even frames in another view with lower quality than the others .
3D Future Internet Media by Ahmet Kondoz, Tasos Dagiuklas