By Roger King
"Accessible to paintings, engineering, machine technology, and movie scholars and pros, this article offers a concise, principles-based advent to 3D animation. It emphasizes the method for developing lively tasks in a nonmathematical model. The textual content specializes in tips on how to perform this approach with Autodesk Maya, the ultimate in 3D animation. every one bankruptcy introduces a serious point of the 3D animation approach and publications readers via uncomplicated, step by step tutorials that hyperlink key ideas to Autodesk Maya options. "-- �Read more...
summary: "Accessible to artwork, engineering, laptop technological know-how, and movie scholars and pros, this article presents a concise, principles-based creation to 3D animation. It emphasizes the method for growing lively initiatives in a nonmathematical type. The textual content makes a speciality of find out how to perform this approach with Autodesk Maya, the most appropriate in 3D animation. every one bankruptcy introduces a serious element of the 3D animation strategy and courses readers via basic, step by step tutorials that hyperlink key ideas to Autodesk Maya suggestions. "
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Extra info for 3D animation for the raw beginner using Maya
Chapter 11 returns to animation, in particular, to the complex topic of creating skeletons to drive the movement of a living creature, as well as ways to both enable and limit the movement of an IK skeleton. A second major animation topic is introduced: collisions between rigid and/or soft objects. Specifically, a full human skeleton is generated and put inside a simple biped; we learn to use IK handles and effectors to move the skeleton in a natural way. An anime character from the Daz Studio application is bound to this skeleton.
If you go to http://3DbyBuzz. com, you will find a discussion on some of the changes that have been made in Maya 2015. WHAT MAYA DOES AND DOES NOT DO It’s worth focusing briefly on the exact scope of Maya. Here’s what it does not do: Maya is not a video editor and it is not an audio editor. Maya allows one to model objects (like spaceships, chickens, skyscrapers, and washing machines). It allows one to place those objects in scenes by putting them into hierarchies, and then creating models out of these hierarchies.
The two renderers in Maya that we will use in this book are also not suitable for most game-based rendering tasks. This book does not cover interactive 3D graphics. But it is common for game designers to create models in Maya and then import them into their favorite gaming engine to create interactive animated games. One of the main challenges is to produce models that have as few polygon faces as possible in order to reduce the number of calculations that have to be performed to simulate the effects of light on those models.
3D animation for the raw beginner using Maya by Roger King